Bio: She was born in a town where magic was believed to cause nothing but trouble. a town of mostly non-magic wielders, including her mother and step father, they didn't take her using magic quite well. she was asked to abandon magic, and continue a normal, human life; finish high school, go to college, become a doctor, become rich, just like her mother wanted... but instead she wanted to follow in the footsteps of her late father, and use her magic to spread kindness and friendship, as well as bring justice to the world and take down baddies from dark guilds and make a world a better place... or at least, she tries to, anyway. she is currently a rogue wizard, but ever since she was 12 and read about fairy tail in the magic magazines, she's always wanted to join them, but she doubts they'd ever let her in.. because of the magic she uses.
Likes: sweets, food, fighting, Metal, Rock, and Classic Rock music, slayer magic, sleeping,
, booze, Legos, starry nights
Dislikes: sudden, loud noises (like thunder, loud bangs, etc) most jazz, hip-hop, and rap music, jerks, being interrupted while sleeping, people messing with her food, cocky assholes, corrupt authority figures, being told not to do something, or being told to do something she doesn't want to do.
Personality traits: Fun, caring, smart, optimistic, prankster, immature, irresponsible, stubborn, A.D.D as hell, wavers between the extremes of being totally hyperactive or absolutely lazy, flirty, eccentric, sarcastic, gullible, but all in all a pretty cool chick to hang with.
Magic: Arc of Embodiment (otherwise known as just Embodiment) which is a lost magic, banned because of the mental stress it puts on the user, and the unbound and uncontrollable power that can come with it. eddie has figured out a system of things that will keep her from losing control, and that's by keeping it simple, to focus on 1 theme- Legos. with her magic, she can create whatever is on her mind, but she found she can control her magic better if she focuses it on one thing, which was Lego blocks. lego blocks are incredibly simple to make, and with the many different pieces she has on hand (in her mind) , she can build almost anything.
she is currently A-Class, and her list of magic attacks come as follows:
Range: 5 feet or 'touch'
Description: this sword doesn't seem very lethal, but with a-class magic bound to it, it can cause some pretty serious blunt force trauma, and if she strikes just right, this sword can cut right through flesh, and even small trees.
Duration: lasts for 4 turns, cooldown is 3 turns
Area of effect: 40 feet
Description: her most lethal and power draining attack. she summons several giant lego blocks, which she can hurl off in any direction. once sent flying, they cannot change direction until they make contact with something. upon contact, the blocks fissure and send razor sharp hunks of plastic flying in all directions- it works basically like a frag-grenade. all blocks hitting the same target deals a-class attack, each block's own damage is equal to a d-class attack. afterwards, she is left momentarily drained, stunned for 1 turn.
Duration: lasts for 1 turn, cooldown is 5 turns
Description: Construct deals no damage. construct is simply a utility spell. it cannot be used for offense or defense, as being used for either would make the Construct break apart instantly. dispite being almost useless in battle, it has many strategic advantages. it can build any lego structure that Eddie can think of (both normal lego size and giant, be it a House
, and pretty much anything you can think of, in the form of legos. if it's possible with legos, it's possible for her to make.
Duration: lasts for 15 turns, cooldown is 5 turns.
Description: it is a barrier made of legos that will not budge until it's destroyed. it can be destroyed instantly by any b-class attack, 2 c-class attacks, 3 d-class attacks, or take 50% of the damage of an a-class attack. it works as a shield, and either creates a big lego wall that can protect several people, or a small lego box that can protect just 1 person.
Duration: lasts for 4 turns, cooldown is 8 turns